﻿using UnityEngine;
using System.Collections;


/// <summary>
/// 打印日志
/// </summary>
public static class AppDeBug
{
    public static void Log(string str)
    {

#if DEBUG_MODLE || DEBUG_LOG
         Debug.Log(str);
#elif RELEASE_MODLE
        Debug.Log(str);
#endif
        Debug.Log(str);
    }

    public static void Log<T>(T[] bytes)
    {
        Log(bytes.ToStringExt("-"));
    }
}
